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Adobe After Effects CC 2015.3 13.8.1 for Mac


The new, more connected After Effects CC 2015 can make the impossible possible. Get powerful new features like a Live 3D Pipeline that brings CINEMA 4D scenes in as layers - without intermediate rendering. Share work directly from within the application and get access to new features the moment they're released. Your entire creative world, together in one place.
After Effects CC is part of Creative Cloud. That means you have access to all the latest updates and future releases the moment they're available. Sharpen your skills and master new tools with a rich library of training videos. And Creative Cloud is integrated with Behance, so you can share your projects and get immediate feedback from creatives around the world.
WHAT’S NEW

Version 13.8.1 (2015.3):
Fixes
  • After Effects no longer crashes (kernel panic) macOS 10.11 when started on certain Mac hardware with Nvidia GPU’s. A result of this change is that Mercury GPU Acceleration using Metal is not available for Mac hardware with Nvidia GPU’s. Mercury GPU Acceleration using OpenCL remains available.
  • H.264 and AVC footage no longer decode with random red frames on Windows computers with certain Intel HD graphics configurations. If you experienced this problem, red frames can still appear for previously cached footage until you clear the caches: click both the Empty Disk Cache and Clean Database & Cache buttons in Preferences > Media & Disk Cache.
  • Audio no longer unexpectedly loops incorrect samples towards the end of an After Effects composition, when exported via Adobe Media Encoder or dynamically linked to Premiere Pro.
  • Audio-only previews no longer fail to start if Cache Before Playback is enabled.
  • Audio-only previews now loop the preview-time indicator (PTI) to the start of the preview range as expected, in sync with audio playback.
  • Audio no longer unexpectedly loops during previews with the Skip Frames option enabled, if Cache Before Playback is enabled and you interrupt caching before the full range is cached.
  • Text template compositions in Premiere Pro no longer render some frames incorrectly.
  • The Info panel no longer opens unexpectedly if closed when, for example, you move the mouse pointer over the Composition panel.
  • Guides and grids draw at the expected width on Apple Retina displays.
  • Math equations are again evaluated when exiting numerical input fields in dialog boxes, or when OK’ing the dialog.
  • Adobe Bridge CC starts as expected when you choose File > Browse in Bridge, File > Reveal in Bridge, or Animation > Browse Presets.
  • Text, shape, or Illustrator layers no longer draw with unexpected thin horizontal lines.
  • Anti-aliasing has been corrected on text and shape layers.
  • Lights with a cone angle larger than 175° no longer cause After Effects to crash on Windows.
  • Stopping the render queue no longer experiences a long delay in certain situations before the render process stops on macOS.
  • Exporting a composition no longer has a small probability in certain scenarios of replacing random frames with the wrong frame from the cache.
  • Resizing a viewer panel is less likely to cause incorrect pixels to be drawn in the expanded or reduced regions of the panel.
  • Proxies are now recognized when sending footage to After Effects from Premiere Pro.
  • After Effects no longer crashes if you quit while Premiere Pro was rendering a dynamically linked composition.
  • After Effects no longer crashes when you set a color management profile for an output module.
  • Fixed a cause of crashes that occurred when the viewer panel was redrawn in certain cases, such as when panning with the Hand tool.
  • Fixed a cause of crashes that occurred when expressions were enabled in the project.
  • Fixed a cause of crashes that occurred when After Effects was quit.
  • Fixed a cause of crashes that occurred when After Effects was running in headless mode and quit.
  • Fixed a cause of crashes that occurred when After Effects decodes an incorrectly encoded alpha channel in Apple ProRes 4444 files written by certain third party encoders.

  • Title: Adobe After Effects CC 2015.3 13.8.1 for Mac
  • Developer: Adobe Systems
  • Compatibility: OS X 10.9 or later, 64-bit processor
  • Language: English
  • Includes: K
  • Size: 1.82 GB
  • visit official website

NitroFlare:


Separate UI and Render Threads
This release of After Effects includes major architectural changes to separate the UI (main) thread from the render thread.

These changes are to improve interactive performance and responsiveness. At the same time, the new design introduces some new requirements and may break assumptions that existing plug-ins relied on. See the What's New docs for testing and troubleshooting tips.

The Need For More Efficient Sequence Data Handling
Starting in 13.5, as effect changes are made, serializing/flattening happens even more often. Why? AE needs to serialize/flatten project changes to send from the UI thread to the render thread, to keep them both synchronized. To optimize, a new selector, PF_Cmd_GET_FLATTENED_SEQUENCE_DATA, has been introduced.

Changes to Caching of Rendered Frames
The new function GuidMixInPtr() allows an effect to mix any additional state that affects the render into AE's internal GUID for the cached frame. We recommend reducing usage of PF_OutFlag_FORCE_RERENDER where possible, and instead triggering re-renders using GuidMixInPtr(), arb data, or PF_ChangeFlag_CHANGED_VALUE.

Effects

Adobe After Effects Cc 2015 Mac Download

FORCE_RERENDER is still needed for certain situations where sequence_data needs to be copied from the UI thread to the render project/effect clone to keep them matched.

Request Frames Asynchronously Without Blocking the UI
For cases where frame requests were formerly triggered by side-effect or cancelled implicity (such as custom UI histogram drawing), and lifetime is less clear from inside the plug-in, use the new “Async Manager” which can handle multiple simultaneous async requests for effect Custom UI. A new sample, HistoGrid, demonstrates its usage.

Get Rendered Output of an Effect from its UI
Effects such as keyers or those that draw histograms of post-processed video can retrieve the needed AEGP_LayerRenderOptionsH using the new function AEGP_NewFromDownstreamOfEffect() in AEGP_LayerRenderOptionsSuite. This function may only be called from the UI thread.

AEGP Usage on Render Thread
We've tightened validation of when AEGP calls could be used dangerously (such as from the wrong thread or making a change to the project state in render). You may see new errors if code is hitting such cases. The solution is to move these calls to the UI thread.

PF_Cmd_SEQUENCE_RESETUP Called on UI or Render Thread
There is now a PF_InFlag_PROJECT_IS_RENDER_ONLY flag that is only valid in PF_Cmd_SEQUENCE_RESETUP that will tell you if the effect instance is for render-only purposes. This can be used to optimize away any UI-only initialization that render does not need.

Changes to Avoid Deadlocks
During development, it was noticed that deadlocks could occur in specific call usage. Seatbelts have been introduced to avoid this. See the What's New docs for details.

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Deprecated
AEGP_RenderAndCheckoutFrame() (on the UI Thread). This call should generally not be used on the UI thread since synchronous renders block interactivity.

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Miscellaneous
Support for Effect Version up to 127
New Installer Hints for MacOS
PF_CreateNewAppProgressDialog() - new in CC 2014 (13.1)

See the section What's New in CC 2015, in chapter 1 of the After_Effects_SDK_Guide.pdf, for more in-depth information on the changes above.